Karuppasamy, K. and Madesh, M and Jaiharini, R and Priyadharshini, B and Jasvanth, R (2025) Interactive Learning through Augmented Reality, Enhancing Textbook Engagement with QR Code- Based 3D Visualizations of Educational Content in the Real World. International Journal of Innovative Science and Research Technology, 10 (3): 25apr2193. pp. 3754-3764. ISSN 2456-2165

[thumbnail of IJISRT25APR2193.pdf] Text
IJISRT25APR2193.pdf - Published Version

Download (963kB)

Abstract

Traditional textbooks often lack interactive elements, making it difficult for students to understand complex 3D concepts. This project integrates WebAR technology with QR codes to enhance textbook learning experiences. By scanning a QR code, students can instantly access interactive 3D models via a web browser—without requiring additional applications. The system is developed using A-Frame, AR.js, and WebXR API, ensuring smooth rendering and real-time interactions like pinch- to-zoom, swipe-to-rotate, and tap-for-info. This paper discusses the implementation, advantages, and impact of WebAR-based learning compared to traditional and app-based AR solutions. Augmented Reality (AR) has revolutionized educational experiences by providing interactive, immersive learning environments.

Item Type: Article
Subjects: T Technology > T Technology (General)
Divisions: Faculty of Engineering, Science and Mathematics > School of Electronics and Computer Science
Depositing User: Editor IJISRT Publication
Date Deposited: 16 May 2025 10:55
Last Modified: 16 May 2025 10:55
URI: https://eprint.ijisrt.org/id/eprint/902

Actions (login required)

View Item
View Item