Kharisma Ferismanda, Mohammad and Muhid, Abdul (2025) The Effectiveness of Game-Based Learning to Enhance Students' Creativity: Literature Review. International Journal of Innovative Science and Research Technology, 10 (5): 25may1665. pp. 2380-2384. ISSN 2456-2165
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Abstract
This research aims to evaluate the effectiveness of game-based learning in increasing creativity in early childhood. Creativity, which includes the ability to generate new ideas, develop imagination, and find innovative solutions, is an important aspect of child development. Literature shows that game-based learning can stimulate creativity through social interaction, exploration, movement coordination, and problem solving. The literature review method was used in this research to analyze various studies on the use of games in learning. Data was collected from online databases such as Science Direct, Springer, Wiley, and Google Scholar for the year 2022-2024. The research results show that game-based learning has a positive impact on children's motoric, cognitive, creative and socio-emotional development. Playing not only provides a stimulus that sharpens creativity but also helps children in the process of creative thinking and problem solving. In conclusion, game-based learning is an effective method for increasing the creativity of young children.
Item Type: | Article |
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Subjects: | L Education > L Education (General) |
Divisions: | Faculty of Law, Arts and Social Sciences > School of Education |
Depositing User: | Editor IJISRT Publication |
Date Deposited: | 14 Jun 2025 10:30 |
Last Modified: | 14 Jun 2025 10:30 |
URI: | https://eprint.ijisrt.org/id/eprint/1199 |